-------------------------------------------------------------- -- Counts the number of times a player wearing a certain item gets hit and then casts a skill when they are hit enough. -- MEdwards 9/29/11 -------------------------------------------------------------- -- Registers that the item with this script was equiped function onFactionTriggerItemEquipped (self) self:SendLuaNotificationRequest{requestTarget=self:GetItemOwner().ownerID, messageName="HitOrHealResult"} self:SetVar("coilCount", 0) end -- Checks if a player was dealt damage and keeps count. When the count exceeds 4 a skill is fired and the count is reset. function notifyHitOrHealResult( self, other, msg ) local player = self:GetItemOwner().ownerID if player:GetID() == msg.receiver:GetID() then if (msg.armorDamageDealt > 0) or (msg.lifeDamageDealt > 0) then self:SetVar("coilCount", self:GetVar("coilCount") + 1) if self:GetVar("coilCount") > 4 then player:CastSkill{skillID = 1750} self:SetVar("coilCount", 0) end end end end --Registers that the item was unequiped and cancels listening for the message function onFactionTriggerItemUnequipped (self) self:SendLuaNotificationCancel{requestTarget=self:GetItemOwner().ownerID, messageName="HitOrHealResult"} end