-------------------------------------------------------------- -- Helper Functions for Shooting Gallery -------------------------------------------------------------- -------------------------------------------------------------- -- Add a new wave -------------------------------------------------------------- function AddWave(waves, time, text) local num = #waves + 1 waves[num] = { timeLimit = time, waveStr = text } end -------------------------------------------------------------- -- Add a new path -------------------------------------------------------------- function AddPath(paths, text) local num = #paths + 1 paths[num] = text end -------------------------------------------------------------- -- Add a new spawn -------------------------------------------------------------- function AddSpawn(spawn, paths, id, initSpawnTimeMin, initSpawnTimeMax, bRespawn, mintime, maxtime, speed, score, bChangeSpeed, chanceChangeSpeed, minSpeed, maxSpeed, bMovingPlatform, despawnTime, timeScore) local num = #spawn + 1 spawn[num] = { id = id, initSpawnTimeMin = initSpawnTimeMin, initSpawnTimeMax = initSpawnTimeMax, bRespawn = bRespawn, minTime = mintime, maxTime = maxtime, speed = speed, score = score, bChangeSpeed = bChangeSpeed, speedChangeChance = chanceChangeSpeed, minSpeed = minSpeed, maxSpeed = maxSpeed, bMovingPlatform = bMovingPlatform, despawnTime = despawnTime, timeScore = timeScore, path = paths } end -------------------------------------------------------------- -- Add spawns for a wave -------------------------------------------------------------- function AddSpawnsForWave(spawns, spawn) local num = #spawns + 1 spawns[num] = spawn end -------------------------------------------------------------- -- store an object by name -------------------------------------------------------------- function storeObjectByName(varName, object) idString = object:GetID() LOCALS[varName] = idString end -------------------------------------------------------------- -- get an object by name -------------------------------------------------------------- function getObjectByName(varName) targetID = LOCALS[varName] if (targetID) then return GAMEOBJ:GetObjectByID(targetID) else return nil end end -------------------------------------------------------------- -- check to see if a string starts with a substring -------------------------------------------------------------- function string.starts(String,Start) return string.sub(String,1,string.len(Start))==Start end -------------------------------------------------------------- -- Increment a saved variable and return its new value -------------------------------------------------------------- function IncrementVarAndReturn(varName) local value = LOCALS[varName] if (value) then value = value + 1 end LOCALS[varName] = value return value end