/* 
 * 
 * Confidential Information of Telekinesys Research Limited (t/a Havok).  Not for disclosure or distribution without Havok's
 * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok.
 * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2008 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
 * 
 */

#ifndef HK_COLLIDE2_HEIGHT_FIELD_SHAPE_H
#define HK_COLLIDE2_HEIGHT_FIELD_SHAPE_H


#include <Physics/Collide/Shape/hkpShape.h>
#include <Physics/Collide/Shape/Query/hkpShapeRayCastInput.h>


extern const hkClass hkpHeightFieldShapeClass;

	/// An interface for a shape, which can collide with an array of spheres.<br>
	/// Behaviour:
	///   -  Per sphere only a single contact is reported.
	///   -  If the distance between a sphere and the the heightfield is less than tolerance,
	///      than the normal and the distance is reported.
	///   -  If the distance is bigger than the tolerance, 
	///      only a distance bigger than the tolerance is reported (not necessarily the correct distance)
	///      and the normal may be invalid.
class hkpHeightFieldShape: public hkpShape
{
	public:

		HK_DECLARE_REFLECTION();

		struct CollideSpheresInput
		{
			HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpHeightFieldShape::CollideSpheresInput );

				/// A pointer to the spheres
			class hkSphere* m_spheres;

				/// The number of the spheres 
			int		  m_numSpheres;

				/// The extra tolerance, probably the hkpCollisionInput::m_tolerance
			hkReal	  m_tolerance;
		};

		typedef hkVector4 SphereCollisionOutput;


			/// Collide a number of spheres.
			///  Rules:
			///   -  Per sphere only a single contact is reported.
			///   -  If the distance between a sphere and the the heightfield is less than tolerance,
			///      then the normal and the distance is reported.
			///   -  If the distance is bigger than the tolerance, 
			///      a distance bigger than the tolerance is reported (not necessarily the correct distance)
			///      and the normal is invalid.
			///	  Note: if you call this function, you have to make sure that outputArray is big 
			///	  enough to hold all your data 
		virtual void collideSpheres( const CollideSpheresInput& input, SphereCollisionOutput* outputArray) const = 0;

		struct hkpSphereCastInput: public hkpShapeRayCastInput
		{
			HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpHeightFieldShape::hkpSphereCastInput );

			hkReal m_radius;
			hkReal m_maxExtraPenetration;
		};

		/// Cast a single sphere
		/// Notes:
		///   - read the hkpCollisionAgent::linearCast for the behaviour of this function
		virtual void castSphere( const hkpSphereCastInput& input, const hkpCdBody& cdBody, hkpRayHitCollector& collector ) const = 0;


	public:

		hkpHeightFieldShape( hkpShapeType type ) : hkpShape( type ) {}

	public:

		hkpHeightFieldShape( hkFinishLoadedObjectFlag flag ) : hkpShape(flag) { m_type = HK_SHAPE_HEIGHT_FIELD; }

};

#endif // HK_COLLIDE2_HEIGHT_FIELD_SHAPE_H


/*
* Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20080529)
*
* Confidential Information of Havok.  (C) Copyright 1999-2008 
* Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
* Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
* rights, and intellectual property rights in the Havok software remain in
* Havok and/or its suppliers.
*
* Use of this software for evaluation purposes is subject to and indicates 
* acceptance of the End User licence Agreement for this product. A copy of 
* the license is included with this software and is also available at
* www.havok.com/tryhavok
*
*/
