/* 
 * 
 * Confidential Information of Telekinesys Research Limited (t/a Havok).  Not for disclosure or distribution without Havok's
 * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok.
 * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2008 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
 * 
 */

#ifndef HK_GRAPHICS_DISPLAY_OBJECT_DEFINES__H
#define HK_GRAPHICS_DISPLAY_OBJECT_DEFINES__H

typedef unsigned int HKG_DISPLAY_OBJECT_STATUS;
#define HKG_DISPLAY_OBJECT_NOFLAG  0

#define HKG_DISPLAY_OBJECT_STATIC  1 // does not move (position and geom)
#define HKG_DISPLAY_OBJECT_DYNAMIC 2 // object moves around with changing transform, but verts are fixed.
#define HKG_DISPLAY_OBJECT_MUTABLE 4 // object geometry will kepp changing. it will recalc mutable aabbs every few frames, but leave them a bit big

#define HKG_DISPLAY_OBJECT_SHADOWCASTER 8 // is meant to cast shadows
#define HKG_DISPLAY_OBJECT_UNLIT   16 // object is not lit, so will turn off lighting if required
#define HKG_DISPLAY_OBJECT_NOT_CULLED 32 // objects that should never be culled 
#define HKG_DISPLAY_OBJECT_USER_AABB  64 // objects that have a user set aabb (usually are mutable too, as normally are because they are h/w skinned)

#define HKG_DISPLAY_OBJECT_NOT_PICKABLE  128 // objects do not take part in ray cast picking

#define HKG_DISPLAY_OBJECT_NO_OVERDRAW 256 // objects do not take part in wireframe overdraw passes, if one

#define HKG_DISPLAY_OBJECT_NO_AUTO_DRAW  512 // objects will never be drawn automatically, you will have to call their render methods explicitly

#define HKG_DISPLAY_OBJECT_BAKED_SCALE 1024 // the display object has scale baked into it

#define HKG_DISPLAY_OBJECT_INSTANCED 2048 // the display object is a instanced display object 
#define HKG_DISPLAY_OBJECT_PARTICLES 4096 // the display object is a special particle display object 
#define HKG_DISPLAY_OBJECT_BILLBOARD 8192 // the display object is a special billboard display object 

#endif // HK_GRAPHICS_DISPLAY_OBJECT_DEFINES__H

/*
* Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20080529)
*
* Confidential Information of Havok.  (C) Copyright 1999-2008 
* Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
* Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
* rights, and intellectual property rights in the Havok software remain in
* Havok and/or its suppliers.
*
* Use of this software for evaluation purposes is subject to and indicates 
* acceptance of the End User licence Agreement for this product. A copy of 
* the license is included with this software and is also available at
* www.havok.com/tryhavok
*
*/
