/* 
 * 
 * Confidential Information of Telekinesys Research Limited (t/a Havok).  Not for disclosure or distribution without Havok's
 * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok.
 * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2008 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
 * 
 */

#ifndef HK_COLLIDE2_MOPP_AGENT_H
#define HK_COLLIDE2_MOPP_AGENT_H

#include <Physics/Collide/Agent/CompoundAgent/BvTree/hkpBvTreeAgent.h>

class hkpCollisionDispatcher;


	/// This agent deals with collisions between hkMoppShapes and other shapes.
	/// This agent only differs in two points from its parent hkpBvTreeAgent:
	///  - it implements a specialized staticLinearCast, which is doing an optimized
	///    static linear cast in Mopps.
	///  - When two mopp collide, it checks for each mopps size and collides all the 
	///    triangles of the smaller mopp against the bigger mopp.
class hkpMoppAgent : public hkpBvTreeAgent
{
	public:
			/// Registers this agent with the collision dispatcher.
		static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);

			// hkpCollisionAgent interface implementation.
		static void HK_CALL staticLinearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );

					/// Agent creation function used by the hkpCollisionDispatcher. 
		static hkpCollisionAgent* HK_CALL createBvBvAgent( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr );

#ifdef HK_PLATFORM_SPU
			// hkpCollisionAgent interface implementation.
		static void HK_CALL staticGetClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdPointCollector& collector ) ;
#endif

#if defined(HK_PLATFORM_SPU)
		static void HK_CALL initAgentFunc       (hkpSpuCollisionQueryDispatcher::AgentFuncs& f);
		static void HK_CALL initAgentFuncInverse(hkpSpuCollisionQueryDispatcher::AgentFuncs& f);
#endif

	protected:

		/// Constructor, called by the agent creation function.
		hkpMoppAgent( hkpContactMgr* mgr );
};

#endif // HK_COLLIDE2_MOPP_AGENT_H

/*
* Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20080529)
*
* Confidential Information of Havok.  (C) Copyright 1999-2008 
* Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
* Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
* rights, and intellectual property rights in the Havok software remain in
* Havok and/or its suppliers.
*
* Use of this software for evaluation purposes is subject to and indicates 
* acceptance of the End User licence Agreement for this product. A copy of 
* the license is included with this software and is also available at
* www.havok.com/tryhavok
*
*/
