// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef 1150BORDER_ANIM_H__
#define 1150BORDER_ANIM_H__

namespace 1150Border_Anim
{
    enum
    {
        BORDERIN                = 0,
        BUILDMODEACTIVE         = 1,
        BUILDMODELOOP           = 2,
        IDLE                    = 4,
        SMOOTHBORDERON          = 3
    };
}

#endif  // #ifndef 1150BORDER_ANIM_H__
