// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ADV_WHIP_LVLTHREE_ANIM_H__
#define ADV_WHIP_LVLTHREE_ANIM_H__

namespace adv_whip_lvlthree_Anim
{
    enum
    {
        ADV_WHIP_LVLTHREE-CHARGE = 1,
        ADV_WHIP_LVLTHREE-CHARGE-SHOOT = 4,
        ADV_WHIP_LVLTHREE-IDLE  = 0,
        ADV_WHIP_LVLTHREE-SHOOT = 2,
        ADV_WHIP_LVLTHREE-SHOOT-LOOP = 5,
        ADV_WHIP_LVLTHREE-WHIPSNAP = 3
    };
}

#endif  // #ifndef ADV_WHIP_LVLTHREE_ANIM_H__
