// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CAPE_05_ANIM_H__
#define CAPE_05_ANIM_H__

namespace cape_05_Anim
{
    enum
    {
        MF_E_G_CLOSE            = 13,
        MF_E_G_DOWN-UP          = 14,
        MF_E_G_DOWN-UP-DOWN-UP  = 15,
        MF_E_G_FAR              = 16,
        MF_E_G_FARTHER          = 18,
        MF_E_G_UP-DOWN          = 17,
        MF_E_G_UP-DOWN-UP-DOWN  = 12,
        MF_M_G_BACKWALK         = 0,
        MF_M_G_IDLE             = 1,
        MF_M_G_IDLE-SPEAR       = 2,
        MF_M_G_JUMP             = 3,
        MF_M_G_JUMP-BACKFLIP    = 4,
        MF_M_G_JUMPFLIP         = 5,
        MF_M_G_RUN              = 6,
        MF_M_G_RUN-SPEAR        = 7,
        MF_M_G_SPRINT           = 8,
        MF_M_G_STRAFE-LEFT      = 9,
        MF_M_G_STRAFE-RIGHT     = 10,
        MF_M_G_TURN-LEFT        = 11,
        MF_M_G_TURN-RIGHT       = 19,
        MF_M_G_WALK             = 20,
        MF_M_G_WALK-SPEAR       = 21
    };
}

#endif  // #ifndef CAPE_05_ANIM_H__
