// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CATBAG_01_ANIM_H__
#define CATBAG_01_ANIM_H__

namespace catbag_01_Anim
{
    enum
    {
        MF_E_G_DUCK             = 14,
        MF_M_G_BACKJUMPFLIP     = 1,
        MF_M_G_BACKWALK         = 2,
        MF_M_G_IDLE             = 3,
        MF_M_G_IDLE_02          = 4,
        MF_M_G_IDLE_03          = 5,
        MF_M_G_JUMP             = 6,
        MF_M_G_JUMPFLIP         = 7,
        MF_M_G_RUN              = 8,
        MF_M_G_SPRINT           = 9,
        MF_M_G_STRAFE-LEFT      = 10,
        MF_M_G_STRAFE-RIGHT     = 11,
        MF_M_G_TURN-LEFT        = 12,
        MF_M_G_TURN-RIGHT       = 13,
        MF_M_G_WALK             = 0
    };
}

#endif  // #ifndef CATBAG_01_ANIM_H__
