// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OWLPERCH_02_ANIM_H__
#define OWLPERCH_02_ANIM_H__

namespace owlperch_02_Anim
{
    enum
    {
        OWL_M_G_BACKWALK        = 16,
        OWL_M_G_FALL            = 25,
        OWL_M_G_IDLE_01         = 1,
        OWL_M_G_IDLE_02         = 4,
        OWL_M_G_IDLE_03         = 5,
        OWL_M_G_IDLE_04         = 6,
        OWL_M_G_IDLE_05         = 7,
        OWL_M_G_IDLE_06         = 8,
        OWL_M_G_IDLE_07         = 9,
        OWL_M_G_IDLE_08         = 10,
        OWL_M_G_IDLE_09         = 11,
        OWL_M_G_IDLE_10         = 12,
        OWL_M_G_IDLE_11         = 13,
        OWL_M_G_IDLE-ATTACK     = 14,
        OWL_M_G_JUMP            = 17,
        OWL_M_G_JUMP-BACKFLIP   = 15,
        OWL_M_G_JUMPFLIP        = 18,
        OWL_M_G_RUN             = 0,
        OWL_M_G_SPRINT          = 19,
        OWL_M_G_STRAFE-LEFT     = 20,
        OWL_M_G_STRAFE-RIGHT    = 21,
        OWL_M_G_TURN-LEFT       = 22,
        OWL_M_G_TURN-RIGHT      = 23,
        OWL_M_G_WALK            = 24,
        OWL_U_G_LAND            = 3,
        OWL_U_G_LIFTOFF         = 2
    };
}

#endif  // #ifndef OWLPERCH_02_ANIM_H__
