// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef TADPOLEHAT_ANIM_H__
#define TADPOLEHAT_ANIM_H__

namespace tadpolehat_Anim
{
    enum
    {
        CRE_FROG_HAT_IDLE-01    = 3,
        CRE_FROG_HAT_IDLE-02    = 4,
        CRE_FROG_HAT_IDLE-03    = 5,
        FROG_MF_M_BACKJUMPFLIP  = 0,
        FROG_MF_M_BACKWALK      = 1,
        FROG_MF_M_DOUBLEJUMP    = 2,
        FROG_MF_M_JUMP          = 6,
        FROG_MF_M_ROTATE_BACK_2_FRNT = 14,
        FROG_MF_M_ROTATE_FRNT_2_BACK = 15,
        FROG_MF_M_RUN           = 7,
        FROG_MF_M_SPRINT        = 8,
        FROG_MF_M_STRAFE_LEFT   = 9,
        FROG_MF_M_STRAFE_RIGHT  = 10,
        FROG_MF_M_TURN_LEFT     = 11,
        FROG_MF_M_TURN_RIGHT    = 12,
        FROG_MF_M_WALK          = 13
    };
}

#endif  // #ifndef TADPOLEHAT_ANIM_H__
