// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_BLOODRAVEN_ANIM_H__
#define AMB_BLOODRAVEN_ANIM_H__

namespace amb_bloodraven_Anim
{
    enum
    {
        AMB_BLOODRAVEN_M_FIDGET = 2,
        AMB_BLOODRAVEN_M_FIDGET-02 = 1,
        AMB_BLOODRAVEN_M_FLY    = 3,
        AMB_BLOODRAVEN_M_FLYAWAY = 4,
        AMB_BLOODRAVEN_M_IDLE   = 0,
        AMB_CROW_U_AWAY         = 6,
        AMB_CROW_U_FLYAWAY      = 5,
        AMB_CROW_U_FLYBACK      = 7
    };
}

#endif  // #ifndef AMB_BLOODRAVEN_ANIM_H__
