// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_CROCODILE_ANIM_H__
#define AMB_CROCODILE_ANIM_H__

namespace amb_crocodile_Anim
{
    enum
    {
        AMB_CROCODILE_M_ATTACK_1 = 11,
        AMB_CROCODILE_M_IDLE_1  = 0,
        AMB_CROCODILE_M_IDLE_3  = 5,
        AMB_CROCODILE_M_IDLE_4  = 6,
        AMB_CROCODILE_M_IDLE_5  = 7,
        AMB_CROCODILE_M_INTERACT_1 = 3,
        AMB_CROCODILE_M_INTERACT_2 = 4,
        AMB_CROCODILE_M_RUN     = 2,
        AMB_CROCODILE_M_TURN_L  = 8,
        AMB_CROCODILE_M_TURN_R  = 9,
        AMB_CROCODILE_M_WALK    = 1,
        AMB_CROCODILE_M_WALK_2  = 10
    };
}

#endif  // #ifndef AMB_CROCODILE_ANIM_H__
