// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_FROG_ANIM_H__
#define AMB_FROG_ANIM_H__

namespace amb_frog_Anim
{
    enum
    {
        AMB_FROG_IDLE_01        = 1,
        AMB_FROG_IDLE_02        = 2,
        AMB_FROG_IDLE_03        = 3,
        AMB_FROG_RUN_01         = 4,
        AMB_FROG_WALK_01        = 5,
        AMB_FROG_WALK_02        = 6,
        AMB_FROG_WALK_03        = 0
    };
}

#endif  // #ifndef AMB_FROG_ANIM_H__
