// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_MONKEY_ANIM_H__
#define AMB_MONKEY_ANIM_H__

namespace amb_monkey_Anim
{
    enum
    {
        AMB_MONKEY-WITH-A-PISTOL_E_SCARED = 1,
        AMB_MONKEY-WITH-A-PISTOL_M_IDLE = 2,
        AMB_MONKEY-WITH-A-PISTOL_M_IDLE_01 = 3,
        AMB_MONKEY-WITH-A-PISTOL_M_RUN = 4,
        AMB_MONKEY-WITH-A-PISTOL_M_SCREAMING-RUN = 5,
        AMB_MONKEY-WITH-A-PISTOL_M_STANCE = 6,
        AMB_MONKEY-WITH-A-PISTOL_M_STANCE-LOOKAT-DN = 7,
        AMB_MONKEY-WITH-A-PISTOL_M_STANCE-LOOKAT-LT = 8,
        AMB_MONKEY-WITH-A-PISTOL_M_STANCE-LOOKAT-RT = 9,
        AMB_MONKEY-WITH-A-PISTOL_M_STANCE-LOOKAT-UP = 10,
        AMB_MONKEY-WITH-A-PISTOL_M_WALK = 0
    };
}

#endif  // #ifndef AMB_MONKEY_ANIM_H__
