// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_SEAGULL_ANIM_H__
#define AMB_SEAGULL_ANIM_H__

namespace amb_seagull_Anim
{
    enum
    {
        AMB_SEAGULL_M_IDLE_01   = 1,
        AMB_SEAGULL_M_IDLE_02   = 2,
        AMB_SEAGULL_M_RUN       = 0,
        AMB_SEAGULL_M_WALK      = 3,
        AMB_SEAGULL_U_FLY-AWAY  = 4,
        AMB_SEAGULL_U_FLY-HOVER = 5,
        AMB_SEAGULL_U_FLY-LAND  = 6,
        IDLE-FAKE               = 8,
        THROW                   = 7
    };
}

#endif  // #ifndef AMB_SEAGULL_ANIM_H__
