// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_SHEEP_ANIM_H__
#define AMB_SHEEP_ANIM_H__

namespace amb_sheep_Anim
{
    enum
    {
        AMB_SHEEP_E_BACKFLIP    = 1,
        AMB_SHEEP_E_SCARED      = 2,
        AMB_SHEEP_E_SIT         = 0,
        AMB_SHEEP_H_EATEN       = 8,
        AMB_SHEEP_M_IDLE_01     = 4,
        AMB_SHEEP_M_IDLE_02     = 5,
        AMB_SHEEP_M_IDLE_03     = 6,
        AMB_SHEEP_M_RUN         = 7,
        AMB_SHEEP_M_WALK        = 3
    };
}

#endif  // #ifndef AMB_SHEEP_ANIM_H__
