// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_DRAGON_ANIM_H__
#define CRE_DRAGON_ANIM_H__

namespace cre_dragon_Anim
{
    enum
    {
        CRE_BURNO_A_FIREBREATH  = 9,
        CRE_BURNO_A_FIREBREATH_TEST = 25,
        CRE_BURNO_A_FIREBREATH2 = 21,
        CRE_BURNO_A_FLAPNFIRE   = 10,
        CRE_BURNO_A_SLAM        = 8,
        CRE_BURNO_A_TROLL-INTERACT-LONG = 20,
        CRE_BURNO_A_TROLL-INTERACT-START = 11,
        CRE_BURNO_E_EXCITED_01  = 1,
        CRE_BURNO_E_LOVE_01     = 0,
        CRE_BURNO_M_FLY         = 6,
        CRE_BURNO_M_FLY-02      = 17,
        CRE_BURNO_M_IDLE_01     = 3,
        CRE_BURNO_M_IDLE_02     = 2,
        CRE_BURNO_U_HOTDOG      = 4,
        CRE_BURNO_U_HOTDOG_02   = 5,
        CRE_DRAGONBOSS_M_HOVER  = 22,
        CRE_DRAGONBOSS_M_IDLE   = 7,
        CRE_DRAGONBOSS_M_LAND   = 18,
        CRE_DRAGONBOSS_M_SPAWN  = 19,
        CRE_DRAGONBOSS_M_TURN_L = 23,
        CRE_DRAGONBOSS_M_TURN_R = 24,
        CRE_DRAGONBOSS_U_STUN-END = 16,
        CRE_DRAGONBOSS_U_STUN-LOOP = 15,
        CRE_DRAGONBOSS_U_STUN-START = 14,
        CRE_GUARDIANTROLL_A_BURNO-INTERACT-END = 13,
        CRE_GUARDIANTROLL_A_BURNO-INTERACT-LOOP = 12
    };
}

#endif  // #ifndef CRE_DRAGON_ANIM_H__
