// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_STINKY_FISH_ANIM_H__
#define CRE_STINKY_FISH_ANIM_H__

namespace cre_stinky_fish_Anim
{
    enum
    {
        STINK_FLOP_01           = 1,
        STINK_FLOP_02           = 2,
        STINK_FLOP_03           = 3,
        STINKY_IDLE             = 0
    };
}

#endif  // #ifndef CRE_STINKY_FISH_ANIM_H__
