// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_AM_GLOBAL_TURRETGUN_ANIM_H__
#define ENV_AM_GLOBAL_TURRETGUN_ANIM_H__

namespace env_am_global_turretgun_Anim
{
    enum
    {
        OBJ_AM-GLOBAL-TURRET_FIRE = 1,
        OBJ_AM-GLOBAL-TURRET_IDLE = 0
    };
}

#endif  // #ifndef ENV_AM_GLOBAL_TURRETGUN_ANIM_H__
