// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef DARKITECT_REVEAL_ANIM_H__
#define DARKITECT_REVEAL_ANIM_H__

namespace darkitect_reveal_Anim
{
    enum
    {
        DARKITECT_REVEAL_IDLE   = 1,
        DARKITECT_REVEAL_PLAY   = 0
    };
}

#endif  // #ifndef DARKITECT_REVEAL_ANIM_H__
