// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FACTION-JOIN_SENTINEL_FULL_ANIM_H__
#define FACTION-JOIN_SENTINEL_FULL_ANIM_H__

namespace faction-join_sentinel_full_Anim
{
    enum
    {
        SENTINEL_FULL_IDLE      = 0,
        SENTINEL_FULL_PLAY      = 1
    };
}

#endif  // #ifndef FACTION-JOIN_SENTINEL_FULL_ANIM_H__
