// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CC_TORSO_ANIM_H__
#define CC_TORSO_ANIM_H__

namespace cc_torso_Anim
{
    enum
    {
        CC_HAIR_DESELECT        = 0,
        CC_HAIR_SELECT          = 2,
        CC_HEAD_DESELECT        = 1,
        CC_HEAD_SELECT          = 3,
        CC_LEGS_DESELECT        = 17,
        CC_LEGS_SELECT          = 16,
        CC_TORSO_DESELECT       = 5,
        CC_TORSO_DROP-INNER     = 6,
        CC_TORSO_DROP-MIDDLE    = 7,
        CC_TORSO_DROP-OUTER     = 8,
        CC_TORSO_FLOP_LOOP_LT   = 11,
        CC_TORSO_FLOP_LOOP_RT   = 9,
        CC_TORSO_FLOP_LT_END    = 12,
        CC_TORSO_FLOP_RT_END    = 10,
        CC_TORSO_IDLE_01        = 13,
        CC_TORSO_IDLE_02        = 14,
        CC_TORSO_IDLE_03        = 15,
        CC_TORSO_RAISE          = 4,
        CC_TORSO_SELECT         = 24,
        CC_TORSO_STRAFE_01_LT   = 21,
        CC_TORSO_STRAFE_01_RT   = 20,
        CC_TORSO_STRAFE_02_LT   = 23,
        CC_TORSO_STRAFE_02_RT   = 22,
        CC_TORSO_STRAFE_03_LT   = 19,
        CC_TORSO_STRAFE_03_RT   = 18,
        CC_TORSO_WALK_LT_01_LOOP = 29,
        CC_TORSO_WALK_LT_END    = 31,
        CC_TORSO_WALK_LT_START  = 28,
        CC_TORSO_WALK_RT_01_LOOP = 26,
        CC_TORSO_WALK_RT_END    = 27,
        CC_TORSO_WALK_RT_START  = 25,
        IDLE_01                 = 30
    };
}

#endif  // #ifndef CC_TORSO_ANIM_H__
