// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_BIG-SHARK_ANIM_H__
#define CRE_BIG-SHARK_ANIM_H__

namespace cre_big-shark_Anim
{
    enum
    {
        CRE_BIG-SHARK_U_BALL-SWALLOW1 = 1,
        CRE_BIG-SHARK_U_BALL-SWALLOW2 = 2,
        CRE_BIG-SHARK_U_BALL-SWALLOW4 = 0
    };
}

#endif  // #ifndef CRE_BIG-SHARK_ANIM_H__
