// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_BOSS-BURNO-LARGE3_ANIM_H__
#define CRE_BOSS-BURNO-LARGE3_ANIM_H__

namespace cre_boss-burno-large3_Anim
{
    enum
    {
        CRE_4THDRAGON_M_FLY     = 1,
        CRE_4THDRAGON_M_FLY_COAST = 3,
        CRE_4THDRAGON_M_FLY_ROLL = 2,
        CRE_4THDRAGON_PLATFORM1_ATTACK = 4,
        CRE_4THDRAGON_PLATFORM2_ATTACK = 5,
        CRE_4THDRAGON_PLATFORM3_ATTACK = 0,
        CRE_DRAGONBOSS_M_HOVER  = 6
    };
}

#endif  // #ifndef CRE_BOSS-BURNO-LARGE3_ANIM_H__
