// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_BOSS-BURNO_ANIM_H__
#define CRE_BOSS-BURNO_ANIM_H__

namespace cre_boss-burno_Anim
{
    enum
    {
        CRE_BURNO_M_BOSS-DEATH  = 3,
        CRE_BURNO_M_BOSS-HIT    = 1,
        CRE_BURNO_M_BOSS-IDLE   = 2,
        CRE_BURNO_M_BOSS-SHOOT  = 0,
        CRE_DRAGONBOSS_M_IDLE   = 4
    };
}

#endif  // #ifndef CRE_BOSS-BURNO_ANIM_H__
