// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_CAPTAIN_ANIM_H__
#define CRE_CAPTAIN_ANIM_H__

namespace cre_captain_Anim
{
    enum
    {
        CRE_JACKKNIFE_E_FAIL    = 11,
        CRE_JACKKNIFE_E_GREET   = 12,
        CRE_JACKKNIFE_E_SUCCESS = 13,
        CRE_JACKKNIFE_E_TALK    = 10,
        CRE_JACKKNIFE_M_FIDGET  = 9,
        CRE_JACKKNIFE_M_IDLE    = 8
    };
}

#endif  // #ifndef CRE_CAPTAIN_ANIM_H__
