// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_DARKLING-FREAK_ANIM_H__
#define CRE_DARKLING-FREAK_ANIM_H__

namespace cre_darkling-freak_Anim
{
    enum
    {
        CRE_FREAK_A_ATTACK-SEQUENCE = 12,
        CRE_FREAK_A_MELEE       = 0,
        CRE_FREAK_H_DEATH       = 2,
        CRE_FREAK_H_KNOCKBACK   = 10,
        CRE_FREAK_H_SLEEP       = 8,
        CRE_FREAK_H_STUCK       = 7,
        CRE_FREAK_H_STUN        = 9,
        CRE_FREAK_M_ATTACK-IDLE = 13,
        CRE_FREAK_M_ATTACK-IDLE = 5,
        CRE_FREAK_M_IDLE        = 3,
        CRE_FREAK_M_IDLE_02     = 6,
        CRE_FREAK_M_IDLE03      = 11,
        CRE_FREAK_M_ONHIT       = 1,
        CRE_FREAK_M_RUN         = 4
    };
}

#endif  // #ifndef CRE_DARKLING-FREAK_ANIM_H__
