// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_DARKLING-PIRATE_ANIM_H__
#define CRE_DARKLING-PIRATE_ANIM_H__

namespace cre_darkling-pirate_Anim
{
    enum
    {
        CRE_DARKLING-PIRATE_A_ATTACK-01 = 4,
        CRE_DARKLING-PIRATE_A_ATTACK-02 = 7,
        CRE_DARKLING-PIRATE_E_TAUNT = 15,
        CRE_DARKLING-PIRATE_H_KNOCKDOWN = 12,
        CRE_DARKLING-PIRATE_H_ONHIT = 8,
        CRE_DARKLING-PIRATE_H_STUN-01 = 5,
        CRE_DARKLING-PIRATE_H_STUN-02 = 6,
        CRE_DARKLING-PIRATE_M_ATTACK-IDLE = 1,
        CRE_DARKLING-PIRATE_M_IDLE = 2,
        CRE_DARKLING-PIRATE_M_PURSUE = 3,
        CRE_DARKLING-PIRATE_M_PURSUE-02 = 0,
        CRE_DARKLING-PIRATE_M_PURSUE-03 = 14,
        CRE_DARKLING-PIRATE_M_TAUNT_1 = 17,
        CRE_DARKLING-PIRATE_M_TAUNT_2 = 18,
        CRE_DARKLING-PIRATE_M_TAUNT_3 = 19,
        CRE_DARKLING-PIRATE_M_TAUNT_4 = 20,
        CRE_DARKLING-PIRATE_M_TAUNT_5 = 21,
        CRE_DARKLING-PIRATE_M_TAUNT_6 = 22,
        CRE_DARKLING-PIRATE_M_TAUNT_7 = 16,
        CRE_DARKLING-PIRATE_M_WALK-01 = 10,
        CRE_DARKLING-PIRATE_M_WALK-02 = 11,
        CRE_DARKLING-PIRATE_M_WALK-03 = 9,
        CRE_STROMBIE_H_AIR-FLAIL = 13
    };
}

#endif  // #ifndef CRE_DARKLING-PIRATE_ANIM_H__
