// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_GLOWBUG_ANIM_H__
#define CRE_GLOWBUG_ANIM_H__

namespace cre_glowbug_Anim
{
    enum
    {
        CRE_GLOWBUG_H_HIT       = 5,
        CRE_GLOWBUG_M_FIDGET    = 2,
        CRE_GLOWBUG_M_IDLE      = 0,
        CRE_GLOWBUG_M_RUN       = 1,
        CRE_GLOWBUG_M_RUN2      = 3,
        CRE_GLOWBUG_M_RUN3      = 4
    };
}

#endif  // #ifndef CRE_GLOWBUG_ANIM_H__
