// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_GNAR_MONKEY_ANIM_H__
#define CRE_GNAR_MONKEY_ANIM_H__

namespace cre_gnar_monkey_Anim
{
    enum
    {
        CRE_GNAR_MONKEY_A_MELEE = 2,
        CRE_GNAR_MONKEY_A_MELEE2 = 12,
        CRE_GNAR_MONKEY_E_INTERACT = 7,
        CRE_GNAR_MONKEY_H_DEATH = 1,
        CRE_GNAR_MONKEY_H_ONHIT = 4,
        CRE_GNAR_MONKEY_M_ATTACK-IDLE = 0,
        CRE_GNAR_MONKEY_M_IDLE-LISTENING = 10,
        CRE_GNAR_MONKEY_M_IDLE-LISTENING = 11,
        CRE_GNAR_MONKEY_M_IDLE-LOOKABOUT = 9,
        CRE_GNAR_MONKEY_M_IDLE-NORMAL = 8,
        CRE_GNAR_MONKEY_M_RUN   = 6,
        CRE_GNAR_MONKEY_M_WALK  = 5,
        CRE_GNAR_MONKEY_U_LOOK-BEHIND-BACK = 3
    };
}

#endif  // #ifndef CRE_GNAR_MONKEY_ANIM_H__
