// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_GUARDIANTROLL-BOSS_ANIM_H__
#define CRE_GUARDIANTROLL-BOSS_ANIM_H__

namespace cre_guardiantroll-boss_Anim
{
    enum
    {
        CRE_GUARDIANTROLL_A_BURNO-INTERACT-END = 2,
        CRE_GUARDIANTROLL_A_BURNO-INTERACT-LONG = 3,
        CRE_GUARDIANTROLL_A_BURNO-INTERACT-LOOP = 1,
        CRE_GUARDIANTROLL_A_BURNO-INTERACT-START = 0
    };
}

#endif  // #ifndef CRE_GUARDIANTROLL-BOSS_ANIM_H__
