// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_MAELSTROM-CAVALRY_MINSPEC_ANIM_H__
#define CRE_MAELSTROM-CAVALRY_MINSPEC_ANIM_H__

namespace cre_maelstrom-cavalry_minspec_Anim
{
    enum
    {
        CRE_MAELSTROM-CAVALRY_A_CAVALRY-SWEEP = 3,
        CRE_MAELSTROM-CAVALRY_A_MAELSTROM-SHOT = 2,
        CRE_MAELSTROM-CAVALRY_H_STUN = 4,
        CRE_MAELSTROM-CAVALRY_M_IDLE_01 = 0,
        CRE_MAELSTROM-CAVALRY_M_IDLE_02 = 5,
        CRE_MAELSTROM-CAVALRY_M_RUN = 1
    };
}

#endif  // #ifndef CRE_MAELSTROM-CAVALRY_MINSPEC_ANIM_H__
