// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_MECH-PIRATE_ANIM_H__
#define CRE_MECH-PIRATE_ANIM_H__

namespace cre_mech-pirate_Anim
{
    enum
    {
        CRE_MECH-PIRATE_M_ATTACK = 2,
        CRE_MECH-PIRATE_M_FISTY-CUFFS = 3,
        CRE_MECH-PIRATE_M_IDLE  = 1,
        CRE_MECH-PIRATE_M_SPAWN = 0
    };
}

#endif  // #ifndef CRE_MECH-PIRATE_ANIM_H__
