// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_MERMAID-STATUE_ANIM_H__
#define CRE_MERMAID-STATUE_ANIM_H__

namespace cre_mermaid-statue_Anim
{
    enum
    {
        CRE_MERMAID-STATUE_IDLE1 = 0
    };
}

#endif  // #ifndef CRE_MERMAID-STATUE_ANIM_H__
