// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SKELETON_ANIM_H__
#define CRE_SKELETON_ANIM_H__

namespace cre_skeleton_Anim
{
    enum
    {
        MF_A_G_ZOMBIE-MELEE1    = 10,
        MF_A_G_ZOMBIE-MELEE2    = 11,
        MF_A_G_ZOMBIE-MELEE3    = 12,
        MF_A_G_ZOMBIE-MELEE4    = 13,
        MF_A_G_ZOMBIE-ONHIT     = 14,
        MF_M_G_ZOMBIE-IDLE1     = 1,
        MF_M_G_ZOMBIE-IDLE2     = 2,
        MF_M_G_ZOMBIE-IDLE3     = 3,
        MF_M_G_ZOMBIE-IDLE4     = 4,
        MF_M_G_ZOMBIE-RUN       = 6,
        MF_M_G_ZOMBIE-RUN2      = 5,
        MF_M_G_ZOMBIE-SPAWN     = 7,
        MF_M_G_ZOMBIE-WALK      = 0,
        MF_M_G_ZOMBIE-WALK2     = 8,
        MF_M_G_ZOMBIE-WALK3     = 9
    };
}

#endif  // #ifndef CRE_SKELETON_ANIM_H__
