// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SURVIVALSTROMBIE_CLASS1_ANIM_H__
#define CRE_SURVIVALSTROMBIE_CLASS1_ANIM_H__

namespace cre_survivalstrombie_class1_Anim
{
    enum
    {
        CRE_STROMBIE_A_ATTACK-IDLE = 9,
        CRE_STROMBIE_E_TAUNT    = 2,
        CRE_STROMBIE_H_AIR-FLAIL = 4,
        CRE_STROMBIE_H_KNOCKDOWN = 5,
        CRE_STROMBIE_H_SLEEP    = 6,
        CRE_STROMBIE_H_STUN     = 3,
        CRE_STROMBIE_M_IDLE     = 10,
        CRE_STROMBIE_M_IDLE_02  = 11,
        CRE_STROMBIE_M_IDLE_03  = 12,
        CRE_STROMBIE_U_SPAWN    = 1,
        CRE_STROMBIE_U_SPAWN_01 = 0,
        CRE_SURVIVALSTROMBIE_A_CLASS2-ATTACK = 15,
        CRE_SURVIVALSTROMBIE_A_CLASS2-IDLE = 16,
        CRE_SURVIVALSTROMBIE_A_CLASS2-RUN = 17,
        CRE_SURVIVALSTROMBIE_A_CLASS2-WALK = 18
    };
}

#endif  // #ifndef CRE_SURVIVALSTROMBIE_CLASS1_ANIM_H__
