// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_RAT_ANIM_H__
#define AMB_RAT_ANIM_H__

namespace amb_rat_Anim
{
    enum
    {
        RAT_IDLE_01             = 0,
        RAT_IDLE_02             = 1,
        RAT_IDLE_03             = 2,
        RAT_IDLE_04             = 3,
        RAT_IDLE_05             = 4,
        RAT_RUN_01              = 5,
        RAT_WALK_01             = 6
    };
}

#endif  // #ifndef AMB_RAT_ANIM_H__
