// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_SCORPION_ANIM_H__
#define AMB_SCORPION_ANIM_H__

namespace amb_scorpion_Anim
{
    enum
    {
        SCO_M_IDLE_01           = 0,
        SCO_M_IDLE_02           = 1,
        SCO_M_IDLE_03           = 2,
        SCO_M_RUN               = 4,
        SCO_M_WALK              = 3
    };
}

#endif  // #ifndef AMB_SCORPION_ANIM_H__
