// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FV_RACE_DRAGON_ANIM_H__
#define FV_RACE_DRAGON_ANIM_H__

namespace fv_race_dragon_Anim
{
    enum
    {
        RACEDRAG_FLAME_01       = 3,
        RACEDRAG_IDLE           = 1,
        RACEDRAG_LAP_01         = 0,
        RACEDRAG_LAP_02         = 2,
        RACEDRAG_LAP_03         = 5,
        RACEDRAG_QUAKE          = 4,
        RACEDRAG_ROAR           = 6
    };
}

#endif  // #ifndef FV_RACE_DRAGON_ANIM_H__
