// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef UI_LOGIN_DRAGON_ANIM_H__
#define UI_LOGIN_DRAGON_ANIM_H__

namespace ui_login_dragon_Anim
{
    enum
    {
        DRAGON_IDLE             = 1,
        UI_LOGIN_DRAGON_01      = 0,
        UI_LOGIN_DRAGON_02      = 2
    };
}

#endif  // #ifndef UI_LOGIN_DRAGON_ANIM_H__
