// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef UI_LOGIN_REDCAR_ANIM_H__
#define UI_LOGIN_REDCAR_ANIM_H__

namespace ui_login_redcar_Anim
{
    enum
    {
        REDCAR_DRIVEBY          = 2,
        REDCAR_IDLE             = 1,
        REDCAR_INTERACT         = 0
    };
}

#endif  // #ifndef UI_LOGIN_REDCAR_ANIM_H__
