// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_BROWN_BUNNY_ANIM_H__
#define AMB_BROWN_BUNNY_ANIM_H__

namespace amb_brown_bunny_Anim
{
    enum
    {
        AMB_BROWN_BUNNY_FIDGET  = 2,
        AMB_BROWN_BUNNY_IDLE    = 0,
        AMB_BROWN_BUNNY_WALK    = 1
    };
}

#endif  // #ifndef AMB_BROWN_BUNNY_ANIM_H__
