// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENE_FACEHUGGER_ANIM_H__
#define ENE_FACEHUGGER_ANIM_H__

namespace ene_Facehugger_Anim
{
    enum
    {
        ENE_FACEHUGGER_ATTACK_1 = 6,
        ENE_FACEHUGGER_ATTACK_2 = 7,
        ENE_FACEHUGGER_IDLE     = 0,
        ENE_FACEHUGGER_KNOCKBACK = 5,
        ENE_FACEHUGGER_RUN      = 1,
        ENE_FACEHUGGER_SLEEP    = 4,
        ENE_FACEHUGGER_STUN     = 2,
        ENE_FACEHUGGER_WALK     = 3
    };
}

#endif  // #ifndef ENE_FACEHUGGER_ANIM_H__
