// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENE_MAE_BEAVER_ANIM_H__
#define ENE_MAE_BEAVER_ANIM_H__

namespace ene_mae_beaver_Anim
{
    enum
    {
        ENE_MAE_BEAVER_ATTACK_1 = 4,
        ENE_MAE_BEAVER_ATTACK_2 = 5,
        ENE_MAE_BEAVER_FIDGET   = 6,
        ENE_MAE_BEAVER_HIT_L    = 7,
        ENE_MAE_BEAVER_HIT_R    = 8,
        ENE_MAE_BEAVER_IDLE     = 9,
        ENE_MAE_BEAVER_KNOCKDOWN = 10,
        ENE_MAE_BEAVER_RUN      = 3,
        ENE_MAE_BEAVER_SLEEP    = 1,
        ENE_MAE_BEAVER_STUN     = 2,
        ENE_MAE_BEAVER_WALK     = 0
    };
}

#endif  // #ifndef ENE_MAE_BEAVER_ANIM_H__
