// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENE_MAE_RABBIT_ANIM_H__
#define ENE_MAE_RABBIT_ANIM_H__

namespace ene_mae_rabbit_Anim
{
    enum
    {
        ENE_MAE_RABBIT_ATTACK   = 2,
        ENE_MAE_RABBIT_FIDGET   = 3,
        ENE_MAE_RABBIT_HIT_L    = 4,
        ENE_MAE_RABBIT_HIT_R    = 5,
        ENE_MAE_RABBIT_IDLE     = 6,
        ENE_MAE_RABBIT_KNOCKDOWN = 7,
        ENE_MAE_RABBIT_RUN      = 0,
        ENE_MAE_RABBIT_STUN     = 1
    };
}

#endif  // #ifndef ENE_MAE_RABBIT_ANIM_H__
