// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef NPC_DRAGGLE_ANIM_H__
#define NPC_DRAGGLE_ANIM_H__

namespace npc_Draggle_Anim
{
    enum
    {
        AMB_DRAGGLE_FLY_FIDGET  = 10,
        AMB_DRAGGLE_FLY_IDLE    = 9,
        AMB_DRAGGLE_HOVER_DOWN  = 11,
        AMB_DRAGGLE_HOVER_DROP  = 8,
        AMB_DRAGGLE_HOVER_UP    = 12,
        AMB_DRAGGLE_IMPATIENT   = 7,
        AMB_DRAGGLE_TURN_L      = 5,
        AMB_DRAGGLE_TURN_R      = 6,
        NPC_DRAGGLE_FAIL        = 4,
        NPC_DRAGGLE_IDLE        = 0,
        NPC_DRAGGLE_SALUTE      = 2,
        NPC_DRAGGLE_SUCCEED     = 3,
        NPC_DRAGGLE_TALK        = 1
    };
}

#endif  // #ifndef NPC_DRAGGLE_ANIM_H__
