// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MECH_GONK_ANIM_H__
#define MECH_GONK_ANIM_H__

namespace mech_Gonk_Anim
{
    enum
    {
        MECH_GONK_M_FIDGET_1    = 1,
        MECH_GONK_M_FIDGET_3    = 3,
        MECH_GONK_M_IDLE        = 0,
        MECH_GONK_M_INTERACT_1  = 2,
        MECH_GONK_M_INTERACT_2  = 4,
        MECH_GONK_M_RUN         = 5,
        MECH_GONK_M_TURN_L      = 6,
        MECH_GONK_M_TURN_R      = 7
    };
}

#endif  // #ifndef MECH_GONK_ANIM_H__
