// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MECH_LUP-BOT_ANIM_H__
#define MECH_LUP-BOT_ANIM_H__

namespace mech_lup-bot_Anim
{
    enum
    {
        MECH_LUPSBOT_A_ATTACK   = 8,
        MECH_LUPSBOT_H_FLAIL    = 3,
        MECH_LUPSBOT_H_HIT      = 4,
        MECH_LUPSBOT_H_KNOCKDOWN = 5,
        MECH_LUPSBOT_H_SLEEP    = 6,
        MECH_LUPSBOT_H_STUN     = 7,
        MECH_LUPSBOT_M_IDLE     = 1,
        MECH_LUPSBOT_M_RUN      = 2,
        MECH_LUPSBOT_M_WALK     = 0
    };
}

#endif  // #ifndef MECH_LUP-BOT_ANIM_H__
