// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MEK_CAM-BOT_ANIM_H__
#define MEK_CAM-BOT_ANIM_H__

namespace mek_cam-bot_Anim
{
    enum
    {
        MEK_CAM-BOT_E_INSPECT   = 0,
        MEK_CAM-BOT_H_HIT       = 1,
        MEK_CAM-BOT_IDLE_01     = 3,
        MEK_CAM-BOT_IDLE_02     = 6,
        MEK_CAM-BOT_M_ATTACK-IDLE = 5,
        MEK_CAM-BOT_M_RUN_01    = 4,
        MEK_CAM-BOT_M_RUN_02    = 2
    };
}

#endif  // #ifndef MEK_CAM-BOT_ANIM_H__
