// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef GUARD_ANIM_H__
#define GUARD_ANIM_H__

namespace guard_Anim
{
    enum
    {
        GUARD_ATTENTION         = 0,
        MF_A_U_GUARD_MELEE1     = 4,
        MF_H_U_GUARD_ONHIT      = 3,
        MF_M_M_GUARD-IDLE       = 1,
        MF_M_U_GUARD_ATTACK-IDLE = 2
    };
}

#endif  // #ifndef GUARD_ANIM_H__
