// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_AGGRESSIVE_ANIM_H__
#define MF_AGGRESSIVE_ANIM_H__

namespace mf_aggressive_Anim
{
    enum
    {
        MF_A_G_BOW_ATTACK       = 124,
        MF_A_G_BOW_IDLE         = 125,
        MF_A_G_CHARGE-SLASH-ATTACK_01 = 94,
        MF_A_G_CHARGE-SLASH-ATTACK_02 = 95,
        MF_A_G_CHARGE-SLASH-ATTACK_03 = 93,
        MF_A_G_HAMMER_MELEE1    = 78,
        MF_A_G_HAMMER_MELEE1-UPPERBODY = 79,
        MF_A_G_HAMMER_MELEE2    = 80,
        MF_A_G_HAMMER_MELEE2-UPPERBODY = 81,
        MF_A_G_HAMMER_MELEE3    = 82,
        MF_A_G_HAMMER_MELEE3-UPPERBODY = 70,
        MF_A_G_HAMMER-CHARGE-ATTACK_01 = 96,
        MF_A_G_HAMMER-SMASH_03B = 101,
        MF_A_G_HAMMER-SMASH_03C = 102,
        MF_A_G_HANDGUN_RANGED1  = 126,
        MF_A_G_HANDGUN_RANGED1-UPPERBODY = 127,
        MF_A_G_HANDGUN_RANGED2  = 128,
        MF_A_G_HANDGUN_RANGED2-UPPERBODY = 118,
        MF_A_G_HANDGUN_RANGED3  = 119,
        MF_A_G_HANDGUN_RANGED3-UPPERBODY = 120,
        MF_A_G_KUNG-FU_01       = 1,
        MF_A_G_KUNG-FU_02       = 2,
        MF_A_G_KUNG-FU_03       = 3,
        MF_A_G_POLARM-ATTACK-SLAM = 72,
        MF_A_G_POLARM-ATTACK-SLAM-UPPERBODY = 73,
        MF_A_G_POLARM-ATTACK-STAB = 74,
        MF_A_G_POLARM-ATTACK-STAB-UPPERBODY = 75,
        MF_A_G_POLARM-ATTACK-SWEEP = 76,
        MF_A_G_POLARM-ATTACK-SWEEP-UPPERBODY = 71,
        MF_A_G_RIFLE-RANGED_01  = 121,
        MF_A_G_RIFLE-RANGED_02  = 122,
        MF_A_G_RIFLE-RANGED_03  = 123,
        MF_A_G_SLASH-ATTACK     = 85,
        MF_A_G_SLASH-ATTACK2    = 0,
        MF_A_G_SLASH-ATTACK2-UPPERBODY = 4,
        MF_A_G_SLASH-ATTACK3    = 6,
        MF_A_G_SLASH-ATTACK3-UPPERBODY = 77,
        MF_A_G_SLASH-ATTACK4    = 83,
        MF_A_G_SLASH-ATTACK4-UPPERBODY = 84,
        MF_A_G_SLASH-ATTACK-UPPERBODY = 86,
        MF_A_G_SPEAR_ATTACK_END_02 = 98,
        MF_A_G_SPEAR_ATTACK_END_03 = 99,
        MF_A_G_SPEAR_CHARGE_JUMP = 97,
        MF_A_G_UNARMED-PUNCH    = 87,
        MF_A_G_UNARMED-PUNCH_02 = 88,
        MF_A_G_UNARMED-PUNCH_02-UPPERBODY = 91,
        MF_A_G_UNARMED-PUNCH_03 = 89,
        MF_A_G_UNARMED-PUNCH_03-UPPERBODY = 92,
        MF_A_G_UNARMED-PUNCH-UPPERBODY = 90,
        MF_A_SLASH-NINJA-ATTACK-IDLE = 5,
        MF_E_G_ADJUST-HAT       = 12,
        MF_E_G_ANGRY1           = 132,
        MF_E_G_NINJA-GRAB       = 14,
        MF_E_G_PIRATE-JIG       = 13,
        MF_E_G_SLASH_PIRATE_SNEEZE = 19,
        MF_E_G_SLASH-NINJA-TELEPORT = 16,
        MF_E_G_SLASH-PIRATE-HICCUP = 17,
        MF_E_G_SLASH-PIRATE-LISTEN = 18,
        MF_E_G_SLEEP            = 23,
        MF_E_G_SLEEP-LOOP       = 21,
        MF_E_G_SLEEP-START      = 20,
        MF_E_G_SLEEP-TURN       = 24,
        MF_E_G_SLEEP-TWITCH     = 25,
        MF_E_G_TALK-SWAY_01     = 7,
        MF_E_G_TALK-SWAY_02     = 8,
        MF_E_G_TALK-SWAY_03     = 9,
        MF_E_G_TALK-SWAY_04     = 10,
        MF_E_G_TALK-SWAY_05     = 11,
        MF_E_G_WAKE-UP          = 22,
        MF_E_SLASH-NINJA-CAUGHT = 15,
        MF_H_G_HIT-LEFT         = 28,
        MF_H_G_HIT-LEFT-UPPERBODY = 56,
        MF_H_G_HIT-RIGHT        = 27,
        MF_H_G_HIT-RIGHT-UPPERBODY = 30,
        MF_H_G_KNOCKBACK-DONE_02 = 67,
        MF_H_G_KNOCKBACK-DOWN_01 = 62,
        MF_H_G_KNOCKBACK-HIT_01 = 61,
        MF_H_G_KNOCKBACK-HIT_02 = 66,
        MF_H_G_KNOCKBACK-RECOVER_01 = 63,
        MF_H_G_KNOCKBACK-RECOVER_02 = 68,
        MF_H_G_PIRATE-DEATH     = 32,
        MF_H_G_SLASH-NINJA-DEATH = 33,
        MF_H_G_SLASH-NINJA-HIT  = 26,
        MF_H_G_SLEEP_01         = 60,
        MF_H_G_SPECIAL-HEAD-PULL = 69,
        MF_H_G_STUCK_01         = 57,
        MF_H_G_STUCK_02         = 59,
        MF_H_G_STUCK_03         = 65,
        MF_H_G_STUN             = 29,
        MF_H_G_STUN_01          = 58,
        MF_H_G_STUN_02          = 31,
        MF_H_G_STUN_03          = 64,
        MF_M_G_ATTACK-IDLE_01   = 107,
        MF_M_G_ATTACK-IDLE_02   = 108,
        MF_M_G_ATTACK-IDLE_03   = 109,
        MF_M_G_BACKWALK-NORMAL  = 35,
        MF_M_G_CANNONBALL       = 40,
        MF_M_G_FALL             = 36,
        MF_M_G_HANDGUN-IDLE_01  = 130,
        MF_M_G_HANDGUN-IDLE_02  = 129,
        MF_M_G_IDLE-PIRATE-LOOK = 41,
        MF_M_G_IDLE-SHIFTY      = 42,
        MF_M_G_IDLE-SWAY        = 43,
        MF_M_G_JUMP_01          = 39,
        MF_M_G_JUMP_02          = 115,
        MF_M_G_JUMP_03          = 116,
        MF_M_G_JUMP_04          = 117,
        MF_M_G_JUMPFLIP         = 37,
        MF_M_G_NINJA-RUN        = 44,
        MF_M_G_PIRATE-RUN-AGGRESIVE = 45,
        MF_M_G_PIRATE-WALK      = 46,
        MF_M_G_POLARMS-ATTACK-IDLE = 100,
        MF_M_G_POLARMS-ATTACK-IDLE-NECK = 103,
        MF_M_G_POLARMS-ATTACK-IDLE-POSING = 104,
        MF_M_G_RUN-SWAY         = 38,
        MF_M_G_SLASH-ATTACK-IDLE = 105,
        MF_M_G_SLASH-FIDGET     = 114,
        MF_M_G_SLASH-FIDGET2    = 110,
        MF_M_G_SLASH-FIDGET3    = 111,
        MF_M_G_SLASH-FIDGET4    = 112,
        MF_M_G_SLASH-FIDGET5    = 113,
        MF_M_G_SLASH-NINJA-IDLEFIDGET-FF7 = 48,
        MF_M_G_SLASH-NINJA-IDLEFIDGET-SCAN = 49,
        MF_M_G_SLASH-NINJA-RUN  = 51,
        MF_M_G_SLASH-NINJA-SNEAK = 52,
        MF_M_G_SMASH-ATTACK-IDLE = 106,
        MF_M_G_WALK-CREEP       = 34,
        MF_U_G_CANNON-LAND      = 54,
        MF_U_G_CANNON-LAND2     = 53,
        MF_U_G_CANNON-SHOOT     = 50,
        MF_U_G_CANNON-SHOOT2    = 55,
        MF_U_G_SLASH-NINJA-IDLE = 47
    };
}

#endif  // #ifndef MF_AGGRESSIVE_ANIM_H__
